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小説文体とゲーム開発と演劇批評:創造性を探求する三つのレンズ」の英語長文問題

以下の英文を読み、設問に答えなさい。

The interplay between narrative structure, interactive design, and theatrical analysis offers a fertile ground for exploring creativity. Consider the novel, a traditionally linear medium where the author meticulously crafts a world and guides the reader's experience. This carefully controlled environment allows for intricate character development, profound thematic exploration, and the subtle manipulation of reader emotions through carefully chosen language and pacing. However, the rise of video games has introduced a new dimension to narrative. While games often feature compelling narratives, the defining characteristic is interactivity. The player, not the author, dictates the pace and, to a significant degree, the storyline. This participatory element alters the authorial control, leading to unique narrative possibilities and a far more personalized experience. The branching storylines and emergent gameplay frequently defy the predictability of traditional novels. Finally, the lens of theatrical analysis provides a critical framework to understand both novels and games. The concept of dramatic structure, with its rising action, climax, and resolution, applies to both. Analyzing character arcs, thematic development, and the overall dramatic effect allows for a deeper understanding of the artistic choices made in both literary and interactive narratives. Furthermore, exploring the relationship between performance (the author's creation or the player's agency) and audience reception provides additional insights into the impact of the narrative. The question arises: How does the medium—linear novel versus interactive game—affect our understanding of the narrative and our emotional response?

1. Which of the following best describes the author's main purpose in this passage?

2. According to the passage, what is a key difference between novels and video games in terms of narrative?

3. How does theatrical analysis contribute to understanding both novels and video games, according to the passage?

4. The passage suggests that the "performance" aspect of storytelling applies to both novels and video games. What does this refer to in each medium?