The ancient game of Go, with its intricate strategies and profound depth, has recently become a battleground for exploring complex societal issues. The rise of artificial intelligence (AI), exemplified by AlphaGo's victory over Go champion Lee Sedol in 2016, has not only revolutionized the game itself but also highlighted the growing digital divide. Access to advanced technology and digital literacy are crucial factors determining success in the modern world, and this is particularly evident in the realm of Go. While AI-powered programs can analyze millions of games and identify optimal strategies, many aspiring players, especially in less developed regions, lack the resources and infrastructure to benefit from these advancements. This disparity exacerbates the existing digital divide, leaving some players at a significant disadvantage. Furthermore, the interplay between Go and gender roles presents another layer of complexity. Historically, Go has been dominated by male players, mirroring broader societal patterns of gender inequality. While female players have achieved notable success, they remain underrepresented in professional circles. This underrepresentation may stem from various factors, including societal expectations, limited access to training resources, and unconscious biases within the Go community. However, the digital revolution offers potential opportunities to address this imbalance. Online platforms provide increased access to training materials and opportunities for competition, potentially leveling the playing field for female players. Moreover, the anonymity afforded by online interactions might encourage greater participation from women who may feel hesitant to engage in traditional, male-dominated settings. The convergence of these three seemingly disparate elements—Go, the digital divide, and gender roles—underscores the multifaceted nature of modern challenges. Understanding these interconnected issues is crucial for creating a more equitable and inclusive society, where individuals have equal access to opportunities, regardless of their socioeconomic background or gender.
1. According to the passage, how has the rise of AI in Go highlighted the digital divide?
2. What is one potential benefit of online platforms for female Go players, as mentioned in the passage?
3. The passage suggests that the underrepresentation of women in professional Go is likely due to:
4. What is the main point the author is trying to convey in this passage?