ENGLISH MEBY

遠隔医療、情報戦、そしてゲーム音楽:テクノロジーの光と影」の英語長文問題

以下の英文を読み、設問に答えなさい。

The 21st century has witnessed a rapid convergence of technological advancements, blurring the lines between previously distinct fields. This essay explores the intertwined destinies of telemedicine, information warfare, and video game music, highlighting both the beneficial applications and the potential for misuse. Telemedicine, the remote delivery of healthcare services, has revolutionized access to medical professionals, particularly in underserved areas. Through video conferencing and remote patient monitoring, doctors can diagnose and treat patients regardless of geographical location, overcoming barriers of distance and cost. However, this reliance on digital infrastructure creates vulnerabilities. Cyberattacks targeting telemedicine platforms could compromise patient data, leading to identity theft and the spread of misinformation regarding treatment plans. This highlights the critical link between telemedicine and cybersecurity. Information warfare, the strategic use of information and communication technologies to influence or manipulate public perception, presents a far more sinister landscape. The spread of disinformation and propaganda through social media platforms poses a significant threat to democratic societies. Sophisticated algorithms can target specific demographics, reinforcing existing biases and manipulating public opinion for political gain. The speed and scale at which false narratives can spread online often outpaces traditional fact-checking mechanisms, creating an environment of uncertainty and distrust. Interestingly, the seemingly disparate field of video game music offers an unexpected connection. The sophisticated sound design and emotional depth of modern game scores are increasingly employed in other media, including advertising and film. However, the immersive and emotionally manipulative nature of such music raises concerns about its potential use in information warfare. Could emotionally resonant game music, carefully crafted to elicit specific reactions, be used to further manipulate public opinion or influence political decisions? The answer, unfortunately, is likely yes. The convergence of these three fields – telemedicine, information warfare, and video game music – demands careful consideration. While telemedicine offers incredible potential for improving global healthcare access, its reliance on digital infrastructure makes it vulnerable to cyberattacks. Simultaneously, information warfare leverages technology to undermine trust and spread misinformation, with the potential for even seemingly benign technologies, such as video game music, to be weaponized. Navigating this complex interplay of technological advancement and potential misuse requires a critical and multidisciplinary approach.

1. According to the passage, what is a major vulnerability of telemedicine?

2. What is the main concern regarding the use of video game music in the context of information warfare?

3. Which of the following best describes the author's overall perspective on the relationship between technology and society?

4. The passage suggests that the convergence of telemedicine, information warfare, and video game music necessitates: