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ゲーム、社会問題、そして国際協力:デジタル時代の倫理的ジレンマ」の英語長文問題

以下の英文を読み、設問に答えなさい。

The global popularity of video games has surged in recent decades, transforming them from niche hobbies into a multi-billion dollar industry. This growth, however, has brought with it a complex web of social and ethical challenges that transcend national borders, demanding international cooperation for effective solutions. One prominent issue is the addictive nature of certain game designs. Employing psychological principles of reward and reinforcement, some games are engineered to maximize player engagement, often at the cost of real-world responsibilities and well-being. This is particularly concerning for adolescents, whose brains are still developing and more susceptible to such manipulative techniques. The rise in gaming addiction has strained healthcare systems globally, highlighting the need for international collaboration in research, prevention, and treatment. Furthermore, the virtual worlds within games are not immune to real-world problems. Cyberbullying, harassment, and hate speech proliferate within online gaming communities, mirroring and sometimes exacerbating societal inequalities. These issues require international efforts to enforce regulations, foster responsible game development, and promote a culture of online respect. The anonymity afforded by the internet can embolden negative behavior, making cross-border collaboration crucial for identifying and addressing perpetrators. Beyond these social concerns, the economic implications of the gaming industry are significant and globally interconnected. Intellectual property rights, fair labor practices, and the prevention of tax evasion are major challenges requiring multinational agreements and enforcement. The highly mobile nature of digital content adds another layer of complexity to these issues, requiring innovative international strategies. Finally, the potential for video games to promote positive social change should not be overlooked. Games can be powerful tools for education, promoting cross-cultural understanding, and fostering empathy. International collaboration can facilitate the development and distribution of such games, harnessing their potential for social good on a global scale. However, this potential must be balanced against the risks inherent in their design and widespread accessibility.

1. According to the passage, what is one of the major concerns related to the addictive nature of video games?

2. What is a key challenge related to the prevalence of cyberbullying and hate speech in online gaming communities?

3. Which of the following is NOT mentioned as a potential positive aspect of video games?

4. The passage suggests that addressing the challenges presented by the global gaming industry requires: