ENGLISH MEBY

ナノデバイス、マリオ、産業用ロボット:融合するテクノロジーと未来」の英語長文問題

以下の英文を読み、設問に答えなさい。

The seemingly disparate worlds of nanotechnology, video games, and industrial robotics are converging in unexpected ways. Consider the advancements in nanodevices. Their minuscule size allows for unprecedented precision and manipulation, opening doors to revolutionary applications in medicine, manufacturing, and even entertainment. Imagine, for instance, the possibilities within the gaming industry. The development of haptic suits utilizing nanomaterials could create incredibly immersive gaming experiences. Players could feel the texture of virtual objects, the impact of virtual collisions, enhancing realism beyond current capabilities. Think of a Mario game where jumping on a Goomba feels like a real, albeit gentle, impact thanks to sophisticated nanodevice-integrated feedback. This same principle extends to industrial robotics. Nanomaterials could create lighter, stronger, and more flexible robotic arms. These advanced robots would require less energy, operate more precisely, and handle delicate tasks with greater ease. Nanobots could perform microscopic repairs within complex machinery, preventing costly downtime and boosting efficiency. The integration of advanced sensors, enabled by nanotechnology, allows for real-time feedback and improved control, potentially automating intricate assembly processes that were previously reliant on human dexterity. However, challenges remain. The scalability and cost-effectiveness of nanodevice production need to be addressed. Furthermore, the ethical implications of increasingly autonomous robotic systems, particularly those operating in collaborative environments with humans, require careful consideration. The integration of AI with nanodevices and robots also necessitates robust safety protocols to prevent unforeseen malfunctions. Nevertheless, the convergence of these fields promises transformative advancements across numerous sectors, reshaping industries and redefining our interaction with technology.

1. According to the passage, which of the following is NOT a potential application of nanodevices in the gaming industry?

2. What is a major challenge mentioned in the passage regarding the widespread adoption of nanodevices in robotics and other fields?

3. The passage suggests that the convergence of nanotechnology, video games, and industrial robotics will primarily lead to:

4. What is the author's overall tone towards the future of nanodevice integration in various industries?