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VR技術、国際法、そしてゲーム:新たな地平と倫理的課題」の英語長文問題

以下の英文を読み、設問に答えなさい。

The convergence of virtual reality (VR) technology, international law, and the gaming industry presents a fascinating and complex landscape. VR, with its immersive and interactive capabilities, is rapidly transforming entertainment, education, and even warfare simulation. However, this technological leap raises unprecedented legal and ethical questions, particularly within the context of international law. Consider the implications of VR in the realm of international humanitarian law (IHL). Realistic VR simulations could be used to train soldiers, offering a safe and controlled environment to practice combat scenarios. Yet, the line between training and desensitization to violence remains blurry. Could hyper-realistic VR training contribute to a normalization of violence, potentially violating the principles of IHL that aim to minimize suffering? Furthermore, the use of VR in propaganda or psychological warfare raises serious concerns. The potential for manipulating perceptions and influencing behavior through immersive VR experiences poses a significant challenge to the existing framework of international law. The gaming industry, a major driver of VR technology adoption, is also grappling with these legal and ethical dilemmas. The popularity of massively multiplayer online games (MMOGs) creates virtual worlds with complex social structures and economies. While offering immense entertainment value, these digital spaces can become breeding grounds for cybercrime, harassment, and even virtual forms of violence that might have real-world consequences. Jurisdiction in these virtual environments presents a significant challenge, as traditional legal frameworks struggle to address offenses committed within the digital realm. Determining which national legal systems apply, and how to enforce them across borders, remains a key hurdle. International law needs to adapt to this evolving technological landscape. The development of clear guidelines regarding the ethical use of VR in training, warfare, and entertainment is essential. Collaboration between governments, international organizations, and the private sector is crucial to ensure that VR technologies are developed and used responsibly, promoting peace and security while minimizing potential harms. The future of VR hinges not only on technological advancements but also on a robust legal and ethical framework that anticipates and addresses the unique challenges it poses.

1. According to the passage, what is a major concern regarding the use of VR in military training?

2. Which of the following best describes the challenge posed by MMOGs in the context of international law?

3. What is the passage's main argument regarding the future of VR technology?

4. What is the author's perspective on the relationship between VR technology and international law?