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ゲーム規制、環境問題、教育政策:複雑に絡み合う現代社会の課題」の英語長文問題

以下の英文を読み、設問に答えなさい。

The intricate relationship between video game regulation, environmental concerns, and educational policies presents a complex challenge for modern societies. The rising popularity of video games, particularly those with immersive virtual realities, has sparked debates on several fronts. Firstly, concerns about potential negative impacts on youth development fuel calls for stricter regulations. Excessive gaming can lead to addiction, sleep deprivation, and social isolation, hindering academic performance and overall well-being. This has prompted discussions on age ratings, playtime restrictions, and even the potential for government intervention in game design. However, proponents of less stringent regulations argue that games can also foster creativity, problem-solving skills, and collaboration, potentially enriching the educational experience. Secondly, the environmental footprint of the gaming industry is growing. The manufacturing of gaming consoles and peripherals, the energy consumption of data centers supporting online gaming, and the disposal of electronic waste all contribute to environmental degradation. Sustainable practices in the gaming industry, from eco-friendly manufacturing to carbon offsetting initiatives, are increasingly being demanded by environmentally conscious consumers and policymakers alike. The industry is responding with initiatives such as virtual events and cloud gaming, but the long-term efficacy of these efforts remains uncertain. Finally, the intersection of gaming and education is an evolving landscape. Educational games are being developed to engage students and enhance learning in various subjects. However, the effectiveness of these games, the challenges of integrating them into existing curricula, and the potential for creating a digital divide between students with access to technology and those without, require careful consideration. Policies promoting digital literacy and equitable access to technology are crucial for harnessing the educational potential of gaming while mitigating its potential downsides. The optimal balance between promoting innovation, protecting vulnerable populations, and safeguarding the environment demands a nuanced approach. Finding a solution that acknowledges the multifaceted nature of these issues, while also embracing technological advancements, remains a key challenge for policymakers and stakeholders alike.

1. According to the passage, which of the following is NOT a concern regarding video game regulation?

2. What is a major environmental concern related to the gaming industry mentioned in the passage?

3. The passage suggests that the effectiveness of educational games is dependent on which of the following factors?

4. What is the main idea of the passage?